Other guides in these forums are good resources but recent gameplay changes make the approach described below the most effective. You want an astro with at least 3 solar energy, 5 fertility, and 3 metal.Ĭlick on “empire” and then “home planet.” Your little world appears, along with the following information: Once you register, you are given a starting location, labeled “home planet.” (Its actually a moon, haha!) The first week in Astroempires is much more forgiving if you start with a good home. We’ll cover those subjects more thoroughly in a minute, but if your starting base isn’t up to par then delete your account and start a new one, and repeat the process until things work out. Great! You’ve got your awesome starter world. Click “empire” then “home planet” and then “structures.” Scroll down to where it says “Metal Refinery” and click “build.” A metal refinery provides an economic bonus and increases your base’s construction rate by the number of “metal” in the base. This is why you want to start out with a three-metal base they build faster. Now, scroll to the bottom of the page where you will find a “construction queue.” This will have the base automatically build stuff when its current project finishes. You can add up to five things into the queue. Add in two more metal refineries, a solar plant, and another metal refinery. Jade is the smallest server, having only the default thirty galaxies.After that you will probably have to build an “urban structure.” These things are like houses, they increase the “population” that your base can support. Guild sizes were limited to a maximum of 50 members per guild.īy default, all servers initially only contain forty Galaxies (00 - 39) which can be increased depending on how many players join the server. Fleet maintenance in 3.0 is capped at a maximum of 30% of a players total economy. An adjustment to planets meaning a higher diversity of planets that are more suitable to suit different styles of base development. With the arrival of 3.0 came the removal of wormhole travel to other galaxies - but it saw an increase in Carrier capacity from 60, to 80. Version 3.0 brought massive overhauls to the game compared to the two prior versions. Released in early 2020 with it's first server: Antares. All version 2.0 servers use the 'Spiral Galaxy'. Version 2.0 brought some slight changes to the games mechanics: A 'Fleet Maintenance' fee was introduced to encourage players to become more actively engaged with the game, the cost of recruiting new 'Base Commanders' was significantly reduced & the cost of bases was increased. Version 1.5 uses the old 'Circular' Galaxy system in Astro Empires, with the exception of Nova through Utopia which use the new 'Spiral' Galaxy. 1.5 is considered to have been introduced after major updates to Alpha became less common. It's also the only 1.5 server that gives a players the chance of their first base being on a planet as opposed to a moon - which is the default starting planet in 1.5 servers. Alpha is considered the de facto version 1.0, being the first server created it has gone through the most major updates since the games creation. Version 1.5 is longest running version of Astro Empires, it applies to servers from Alpha to Utopia. The differences in versions offer an insight into the timeline Astro Empires expansion since it was first incepted back in 2006. For example: Both Versions 2.0 & 3.0 induct a system called 'Fleet Maintenance' - while 1.5 does not. The player base currently stands at 16,000.Įach version varies altered game mechanics. At it's peak, Astro Empires had over 60,000 unique players spread across all their servers. The most recent being Babylon, and the first server being Alpha which opened on the 20th May 2006.
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